Searched refs:TESS_EVALUATION_SHADER (Results 1 – 19 of 19) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderXFB.cpp | 266 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 454 m_te_program_id = createSeparableProgram(m_glExtTokens.TESS_EVALUATION_SHADER, 1, /* n_strings */ in initTest() 603 test_2.expected_data_source = m_glExtTokens.TESS_EVALUATION_SHADER; in iterate() 859 else if (test.expected_data_source == m_glExtTokens.TESS_EVALUATION_SHADER) in iterate()
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D | esextcTessellationShaderPrimitiveCoverage.cpp | 422 m_quad_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects() 428 m_triangles_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
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D | esextcTessellationShaderTessellation.cpp | 545 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun() 1169 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun() 1763 m_broken_ts_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 1893 test.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestDescriptor() 2518 m_tes_id_1 = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects() 2521 m_tes_id_2 = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
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D | esextcTessellationShaderProgramInterfaces.cpp | 119 m_te_shader_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
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D | esextcTessellationShaderTCTE.cpp | 311 run.tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in executeTestRun() 1293 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 2386 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestRun() 2471 …gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_EVALUATION_SHADER, &program_te_… in initTestRun() 3019 if ((glw::GLenum)shader_type_te != m_glExtTokens.TESS_EVALUATION_SHADER) in iterate() 3029 …gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_EVALUATION_SHADER, &shader_id_t… in iterate() 3338 out_test_ptr->tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestDescriptor() 3919 out_test_ptr->tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestDescriptor()
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D | esextcTessellationShaderBarrier.cpp | 183 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
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D | esextcTessellationShaderProperties.cpp | 217 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
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D | esextcTessellationShaderMaxPatchVertices.cpp | 576 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
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D | esextcTessellationShaderVertexOrdering.cpp | 352 glw::GLuint te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestIteration()
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D | esextcTessellationShaderPoints.cpp | 502 test.tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in iterate()
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D | esextcTessellationShaderTriangles.cpp | 297 test.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestDescriptor()
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D | esextcTessellationShaderErrors.cpp | 543 result = m_glExtTokens.TESS_EVALUATION_SHADER; in getGLEnumForPipelineStage()
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D | esextcTessellationShaderUtils.cpp | 1239 te_id = m_gl.createShader(m_parent_test->m_glExtTokens.TESS_EVALUATION_SHADER); in initTessellationVertexCounterProgram()
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D | esextcTessellationShaderInvariance.cpp | 333 const glw::GLenum SHADER_TYPE_TESSELLATION_EVALUATION = m_glExtTokens.TESS_EVALUATION_SHADER; in initTest()
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/external/deqp/external/openglcts/modules/common/ |
D | glcExtTokens.cpp | 73 TESS_EVALUATION_SHADER = GL_TESS_EVALUATION_SHADER; in init() 198 TESS_EVALUATION_SHADER = GL_TESS_EVALUATION_SHADER_EXT; in init()
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D | glcExtTokens.hpp | 72 glw::GLenum TESS_EVALUATION_SHADER; member
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 857 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram()
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D | esextcTextureCubeMapArrayImageTextureSize.cpp | 831 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram()
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D | esextcTextureCubeMapArraySampling.cpp | 4648 sampling_tesselation_evaluation_shader.init(gl, test.m_glExtTokens.TESS_EVALUATION_SHADER, 4720 pass_through_tesselation_evaluation_shader.init(gl, test.m_glExtTokens.TESS_EVALUATION_SHADER,
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