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Searched refs:TESS_EVALUATION_SHADER (Results 1 – 19 of 19) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp266 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
454 m_te_program_id = createSeparableProgram(m_glExtTokens.TESS_EVALUATION_SHADER, 1, /* n_strings */ in initTest()
603 test_2.expected_data_source = m_glExtTokens.TESS_EVALUATION_SHADER; in iterate()
859 else if (test.expected_data_source == m_glExtTokens.TESS_EVALUATION_SHADER) in iterate()
DesextcTessellationShaderPrimitiveCoverage.cpp422 m_quad_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
428 m_triangles_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
DesextcTessellationShaderTessellation.cpp545 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun()
1169 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun()
1763 m_broken_ts_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
1893 test.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestDescriptor()
2518 m_tes_id_1 = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
2521 m_tes_id_2 = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
DesextcTessellationShaderProgramInterfaces.cpp119 m_te_shader_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
DesextcTessellationShaderTCTE.cpp311 run.tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in executeTestRun()
1293 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
2386 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestRun()
2471 …gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_EVALUATION_SHADER, &program_te_… in initTestRun()
3019 if ((glw::GLenum)shader_type_te != m_glExtTokens.TESS_EVALUATION_SHADER) in iterate()
3029 …gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_EVALUATION_SHADER, &shader_id_t… in iterate()
3338 out_test_ptr->tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestDescriptor()
3919 out_test_ptr->tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestDescriptor()
DesextcTessellationShaderBarrier.cpp183 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
DesextcTessellationShaderProperties.cpp217 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
DesextcTessellationShaderMaxPatchVertices.cpp576 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
DesextcTessellationShaderVertexOrdering.cpp352 glw::GLuint te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestIteration()
DesextcTessellationShaderPoints.cpp502 test.tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in iterate()
DesextcTessellationShaderTriangles.cpp297 test.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestDescriptor()
DesextcTessellationShaderErrors.cpp543 result = m_glExtTokens.TESS_EVALUATION_SHADER; in getGLEnumForPipelineStage()
DesextcTessellationShaderUtils.cpp1239 te_id = m_gl.createShader(m_parent_test->m_glExtTokens.TESS_EVALUATION_SHADER); in initTessellationVertexCounterProgram()
DesextcTessellationShaderInvariance.cpp333 const glw::GLenum SHADER_TYPE_TESSELLATION_EVALUATION = m_glExtTokens.TESS_EVALUATION_SHADER; in initTest()
/external/deqp/external/openglcts/modules/common/
DglcExtTokens.cpp73 TESS_EVALUATION_SHADER = GL_TESS_EVALUATION_SHADER; in init()
198 TESS_EVALUATION_SHADER = GL_TESS_EVALUATION_SHADER_EXT; in init()
DglcExtTokens.hpp72 glw::GLenum TESS_EVALUATION_SHADER; member
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp857 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram()
DesextcTextureCubeMapArrayImageTextureSize.cpp831 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram()
DesextcTextureCubeMapArraySampling.cpp4648 sampling_tesselation_evaluation_shader.init(gl, test.m_glExtTokens.TESS_EVALUATION_SHADER,
4720 pass_through_tesselation_evaluation_shader.init(gl, test.m_glExtTokens.TESS_EVALUATION_SHADER,