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Searched refs:TEST_CASE_SWITCH_TO_DIFFERENT_PROGRAM_OBJECT (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp8375TEST_CASE_SWITCH_TO_DIFFERENT_PROGRAM_OBJECT, /* makes the verification routine use program object… in initTest()
8452 if (static_cast<_test_case>(test_case) != TEST_CASE_SWITCH_TO_DIFFERENT_PROGRAM_OBJECT && in iterate()
8465 if (test_case == TEST_CASE_SWITCH_TO_DIFFERENT_PROGRAM_OBJECT) in iterate()
8484 …getShaderStages(static_cast<_test_case>(test_case) == TEST_CASE_SWITCH_TO_DIFFERENT_PROGRAM_OBJECT, in iterate()
8523 case TEST_CASE_SWITCH_TO_DIFFERENT_PROGRAM_OBJECT: in iterate()
8666 …getShaderStages(static_cast<_test_case>(test_case) == TEST_CASE_SWITCH_TO_DIFFERENT_PROGRAM_OBJECT, in iterate()
8786 getShaderStages(test_case == TEST_CASE_SWITCH_TO_DIFFERENT_PROGRAM_OBJECT, n_id, stages); in verifySubroutineUniformValues()
Dgl4cShaderSubroutineTests.hpp855 TEST_CASE_SWITCH_TO_DIFFERENT_PROGRAM_OBJECT = TEST_CASE_FIRST, enumerator