/external/angle/extensions/ |
D | ANGLE_multiview_multisample.txt | 71 and does not name an existing texture object of type TEXTURE_2D_ARRAY." 76 and does not name an existing texture object of type TEXTURE_2D_ARRAY or
|
D | ANGLE_copy_texture_3d.txt | 100 TEXTURE_2D_ARRAY. 124 TEXTURE_2D_ARRAY.
|
D | ANGLE_get_image.txt | 94 TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, indicating a two- or three- 138 not one of TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
|
D | ANGLE_texture_multisample.txt | 222 the TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, and 323 <target> is the target, either TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, 436 <target> may be one of TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, 460 <target> may be one of TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, one of 602 if <target> is not one of TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, one of
|
D | ANGLE_get_tex_level_parameter.txt | 129 if <target> is not one of TEXTURE_2D, TEXTURE_3D, TEXTURE_2D_ARRAY, one of
|
/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_sparse_texture.txt | 107 * <target> is one of TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, 125 * <target> is TEXTURE_2D_ARRAY or TEXTURE_CUBE_MAP_ARRAY 157 <target>, if <target> is TEXTURE_2D_ARRAY, 176 <target>, if <target> is TEXTURE_2D_ARRAY,
|
D | CTS_ARB_sparse_texture2.txt | 72 TRUE for targets: TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP,
|
/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 75 TEXTURE_2D_ARRAY, enumerator 77 TEXTURE_LAST = TEXTURE_2D_ARRAY
|
D | Sampler.cpp | 401 return textureType == TEXTURE_3D || textureType == TEXTURE_2D_ARRAY; in hasVolumeTexture() 489 if(textureType == TEXTURE_2D_ARRAY || in getAddressingModeW()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | ResourceManager.h | 42 TEXTURE_2D_ARRAY, enumerator
|
D | ResourceManager.cpp | 307 else if(type == TEXTURE_2D_ARRAY) in checkTextureAllocation()
|
D | Context.cpp | 1721 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY)); in getTexture2DArray() 1749 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero; in getSamplerTexture() 2237 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].name(); in getIntegerv() 3319 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D_ARRAY); in applyTexture()
|
D | Program.cpp | 1792 case GL_SAMPLER_2D_ARRAY: samplersVS[index].textureType = TEXTURE_2D_ARRAY; break; in defineUniform() 1828 case GL_SAMPLER_2D_ARRAY: samplersPS[index].textureType = TEXTURE_2D_ARRAY; break; in defineUniform()
|
D | libGLESv2.cpp | 294 context->bindTexture(TEXTURE_2D_ARRAY, texture); in BindTexture()
|
/external/mesa3d/src/broadcom/compiler/ |
D | v3d33_tex.c | 57 p0_unpacked.lookup_type = TEXTURE_2D_ARRAY; in v3d33_vir_emit_tex()
|
/external/mesa3d/src/mesa/main/ |
D | textureview.c | 398 RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY); in target_valid() 410 RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY); in target_valid()
|
/external/mesa3d/docs/_extra/specs/ |
D | MESA_texture_array.spec | 68 TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in 71 of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target, 326 TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation 721 to TEXTURE_2D_ARRAY
|
/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1683 if(state.textureType != TEXTURE_2D_ARRAY) in computeIndices() 2298 if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) in address() 2302 else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) in address() 2340 if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) in address() 2352 …else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) // Note: Of… in address() 2590 return (state.textureType == TEXTURE_3D) || (state.textureType == TEXTURE_2D_ARRAY); in hasThirdCoordinate()
|
/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 5026 TEXTURE_2D_ARRAY, in iterate() enumerator 5042 { "2DArray", "2D array", true, TEXTURE_2D_ARRAY }, in iterate() 5075 …else if (textureTypes[ndx].type == TEXTURE_2D_ARRAY || textureTypes[ndx].type == TEXTURE_2D_ARRAY_… in iterate() 5082 if (textureTypes[ndx].type == TEXTURE_2D_ARRAY) in iterate()
|
/external/mesa3d/prebuilt-intermediates/cle/ |
D | v3d_packet_v33_pack.h | 4009 #define TEXTURE_2D_ARRAY 1 macro
|