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Searched refs:TEXTURE_CUBE (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp396 return textureType == TEXTURE_CUBE; in hasCubeTexture()
469 if(textureType == TEXTURE_CUBE) in getAddressingModeU()
479 if(textureType == TEXTURE_CUBE) in getAddressingModeV()
491 textureType == TEXTURE_CUBE || in getAddressingModeW()
DSampler.hpp73 TEXTURE_CUBE, enumerator
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.h43 TEXTURE_CUBE, enumerator
DResourceManager.cpp295 else if(type == TEXTURE_CUBE) in checkTextureAllocation()
DContext.cpp1726 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap()
1750 case TEXTURE_CUBE: return mTextureCubeMapZero; in getSamplerTexture()
2169 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); in getIntegerv()
3341 device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in applyTexture()
DProgram.cpp1783 case GL_SAMPLER_CUBE: samplersVS[index].textureType = TEXTURE_CUBE; break; in defineUniform()
1819 case GL_SAMPLER_CUBE: samplersPS[index].textureType = TEXTURE_CUBE; break; in defineUniform()
DlibGLESv2.cpp288 context->bindTexture(TEXTURE_CUBE, texture); in BindTexture()
/external/swiftshader/src/Shader/
DSamplerCore.cpp107 if(state.textureType != TEXTURE_CUBE) in sampleTexture()
316 if(state.textureType != TEXTURE_CUBE) in sampleTexture()
1749 int f0 = state.textureType == TEXTURE_CUBE ? 0 : 0; in sampleTexel()
1750 int f1 = state.textureType == TEXTURE_CUBE ? 1 : 0; in sampleTexel()
1751 int f2 = state.textureType == TEXTURE_CUBE ? 2 : 0; in sampleTexel()
1752 int f3 = state.textureType == TEXTURE_CUBE ? 3 : 0; in sampleTexel()
2124 int f0 = state.textureType == TEXTURE_CUBE ? 0 : 0; in sampleTexel()
2125 int f1 = state.textureType == TEXTURE_CUBE ? 1 : 0; in sampleTexel()
2126 int f2 = state.textureType == TEXTURE_CUBE ? 2 : 0; in sampleTexel()
2127 int f3 = state.textureType == TEXTURE_CUBE ? 3 : 0; in sampleTexel()
[all …]
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp5027 TEXTURE_CUBE, in iterate() enumerator
5043 { "Cube", "Cube map", true, TEXTURE_CUBE }, in iterate()
5087 else if (textureTypes[ndx].type == TEXTURE_CUBE) in iterate()