Searched refs:TEXTURE_CUBE (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 396 return textureType == TEXTURE_CUBE; in hasCubeTexture() 469 if(textureType == TEXTURE_CUBE) in getAddressingModeU() 479 if(textureType == TEXTURE_CUBE) in getAddressingModeV() 491 textureType == TEXTURE_CUBE || in getAddressingModeW()
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D | Sampler.hpp | 73 TEXTURE_CUBE, enumerator
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | ResourceManager.h | 43 TEXTURE_CUBE, enumerator
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D | ResourceManager.cpp | 295 else if(type == TEXTURE_CUBE) in checkTextureAllocation()
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D | Context.cpp | 1726 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap() 1750 case TEXTURE_CUBE: return mTextureCubeMapZero; in getSamplerTexture() 2169 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); in getIntegerv() 3341 device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in applyTexture()
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D | Program.cpp | 1783 case GL_SAMPLER_CUBE: samplersVS[index].textureType = TEXTURE_CUBE; break; in defineUniform() 1819 case GL_SAMPLER_CUBE: samplersPS[index].textureType = TEXTURE_CUBE; break; in defineUniform()
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D | libGLESv2.cpp | 288 context->bindTexture(TEXTURE_CUBE, texture); in BindTexture()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 107 if(state.textureType != TEXTURE_CUBE) in sampleTexture() 316 if(state.textureType != TEXTURE_CUBE) in sampleTexture() 1749 int f0 = state.textureType == TEXTURE_CUBE ? 0 : 0; in sampleTexel() 1750 int f1 = state.textureType == TEXTURE_CUBE ? 1 : 0; in sampleTexel() 1751 int f2 = state.textureType == TEXTURE_CUBE ? 2 : 0; in sampleTexel() 1752 int f3 = state.textureType == TEXTURE_CUBE ? 3 : 0; in sampleTexel() 2124 int f0 = state.textureType == TEXTURE_CUBE ? 0 : 0; in sampleTexel() 2125 int f1 = state.textureType == TEXTURE_CUBE ? 1 : 0; in sampleTexel() 2126 int f2 = state.textureType == TEXTURE_CUBE ? 2 : 0; in sampleTexel() 2127 int f3 = state.textureType == TEXTURE_CUBE ? 3 : 0; in sampleTexel() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 5027 TEXTURE_CUBE, in iterate() enumerator 5043 { "Cube", "Cube map", true, TEXTURE_CUBE }, in iterate() 5087 else if (textureTypes[ndx].type == TEXTURE_CUBE) in iterate()
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