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Searched refs:TRANSFORM_NORMAL (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/math/
Dm_debug_norm.c139 TRANSFORM_NORMAL( t, s, m ); in ref_norm_transform_rescale()
160 TRANSFORM_NORMAL( t, s, m ); in ref_norm_transform_normalize()
Dm_matrix.h194 #define TRANSFORM_NORMAL( TO, N, MAT ) \ macro
/external/mesa3d/src/mesa/main/
Dlight.c956 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m ); in compute_light_positions()
1005 TRANSFORM_NORMAL( light->_NormSpotDirection, in compute_light_positions()
Drastpos.c476 TRANSFORM_NORMAL( eyenorm, objnorm, inv ); in _mesa_RasterPos()