Searched refs:TessellationShaderInvarianceRule4Test (Results 1 – 2 of 2) sorted by relevance
285 class TessellationShaderInvarianceRule4Test : public TessellationShaderInvarianceBaseTest class289 TessellationShaderInvarianceRule4Test(Context& context, const ExtParameters& extParams);290 virtual ~TessellationShaderInvarianceRule4Test();
69 addChild(new glcts::TessellationShaderInvarianceRule4Test(m_context, m_extParams)); in init()1569 TessellationShaderInvarianceRule4Test::TessellationShaderInvarianceRule4Test(Context& context, in TessellationShaderInvarianceRule4Test() function in glcts::TessellationShaderInvarianceRule4Test1577 TessellationShaderInvarianceRule4Test::~TessellationShaderInvarianceRule4Test() in ~TessellationShaderInvarianceRule4Test()1587 unsigned int TessellationShaderInvarianceRule4Test::getAmountOfIterations() in getAmountOfIterations()1615 void TessellationShaderInvarianceRule4Test::getIterationProperties( in getIterationProperties()1650 std::string TessellationShaderInvarianceRule4Test::getTECode(unsigned int n_iteration) in getTECode()1670 void TessellationShaderInvarianceRule4Test::initTestIterations() in initTestIterations()1744 bool TessellationShaderInvarianceRule4Test::isVertexDefined(const float* vertex_data, unsigned int … in isVertexDefined()1777 void TessellationShaderInvarianceRule4Test::verifyResultDataForIteration(unsigned int n_iteration, … in verifyResultDataForIteration()