Searched refs:TextureAttachmentTest (Results 1 – 3 of 3) sorted by relevance
372 TextureAttachmentTest::TextureAttachmentTest(deqp::Context& context) in TextureAttachmentTest() function in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentTest384 tcu::TestNode::IterateResult TextureAttachmentTest::iterate() in iterate()471 bool TextureAttachmentTest::Test(glw::GLenum attachment, bool is_color_attachment, glw::GLenum text… in Test()550 bool TextureAttachmentTest::SubTestAttachmentError(glw::GLenum attachment, glw::GLenum texture_targ… in SubTestAttachmentError()579 bool TextureAttachmentTest::SubTestStatus(glw::GLenum attachment, glw::GLenum texture_target, glw::… in SubTestStatus()611 bool TextureAttachmentTest::SubTestContent(glw::GLenum attachment, glw::GLenum texture_target, in SubTestContent()694 glw::GLuint TextureAttachmentTest::MaxTextureLevels(glw::GLenum texture_target) in MaxTextureLevels()729 void TextureAttachmentTest::Clear() in Clear()745 void TextureAttachmentTest::Clean() in Clean()776 const glw::GLenum TextureAttachmentTest::s_targets[] = { GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D, GL_TE…[all …]
2311 class TextureAttachmentTest : public deqp::TestCase class2315 TextureAttachmentTest(deqp::Context& context);2321 TextureAttachmentTest(const TextureAttachmentTest& other);2322 TextureAttachmentTest& operator=(const TextureAttachmentTest& other);
107 addChild(new Framebuffers::TextureAttachmentTest(m_context)); in init()