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Searched refs:TextureCubeShader (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.hpp115 class TextureCubeShader : public sglr::ShaderProgram class
118 TextureCubeShader (glu::DataType samplerType, glu::DataType outputType);
119 ~TextureCubeShader (void) {} in ~TextureCubeShader()
Des3fFboTestUtil.cpp422 TextureCubeShader::TextureCubeShader (glu::DataType samplerType, glu::DataType outputType) in TextureCubeShader() function in deqp::gles3::Functional::FboTestUtil::TextureCubeShader
461 void TextureCubeShader::setFace (tcu::CubeFace face) in setFace()
494 void TextureCubeShader::setTexScaleBias (const Vec4& scale, const Vec4& bias) in setTexScaleBias()
500 void TextureCubeShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms()
510 void TextureCubeShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* pac… in shadeVertices()
525 void TextureCubeShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr… in shadeFragments()
Des3fFboColorbufferTests.cpp365 TextureCubeShader cubeTexShader (glu::getSamplerCubeType(texFmt), glu::TYPE_FLOAT_VEC4); in render()
Des3fTextureSpecificationTests.cpp364 TextureCubeShader shader (glu::getSamplerCubeType(m_texFormat), glu::TYPE_FLOAT_VEC4); in verifyTexture()