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Searched refs:TextureGL (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DClearMultiviewGL.cpp127 const TextureGL *textureGL = GetImplAs<TextureGL>(attachment->getTexture()); in attachTextures()
141 const TextureGL *textureGL = GetImplAs<TextureGL>(depthStencilAttachment->getTexture()); in attachTextures()
151 const TextureGL *textureGL = GetImplAs<TextureGL>(depthAttachment->getTexture()); in attachTextures()
161 const TextureGL *textureGL = GetImplAs<TextureGL>(stencilAttachment->getTexture()); in attachTextures()
DBlitGL.h38 class TextureGL; variable
96 TextureGL *source,
114 TextureGL *source,
117 TextureGL *dest,
132 TextureGL *source,
134 TextureGL *dest,
142 TextureGL *source,
160 TextureGL *source,
DTextureGL.cpp136 TextureGL::TextureGL(const gl::TextureState &state, GLuint id) in TextureGL() function in rx::TextureGL
147 TextureGL::~TextureGL() in ~TextureGL()
152 void TextureGL::onDestroy(const gl::Context *context) in onDestroy()
160 angle::Result TextureGL::setImage(const gl::Context *context, in setImage()
223 angle::Result TextureGL::setImageHelper(const gl::Context *context, in setImageHelper()
295 angle::Result TextureGL::reserveTexImageToBeFilled(const gl::Context *context, in reserveTexImageToBeFilled()
309 angle::Result TextureGL::setSubImage(const gl::Context *context, in setSubImage()
387 angle::Result TextureGL::setSubImageRowByRowWorkaround(const gl::Context *context, in setSubImageRowByRowWorkaround()
470 angle::Result TextureGL::setSubImagePaddingWorkaround(const gl::Context *context, in setSubImagePaddingWorkaround()
562 angle::Result TextureGL::setCompressedImage(const gl::Context *context, in setCompressedImage()
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DImageGL.h17 class TextureGL; variable
31 TextureGL *texture,
DTextureGL.h62 class TextureGL : public TextureImpl
65 TextureGL(const gl::TextureState &state, GLuint id);
66 ~TextureGL() override;
DBUILD.gn66 "TextureGL.cpp",
67 "TextureGL.h",
DBlitGL.cpp560 TextureGL *source, in copySubTexture()
676 TextureGL *source, in copySubTextureCPUReadback()
679 TextureGL *dest, in copySubTextureCPUReadback()
823 TextureGL *source, in copyTexSubImage()
825 TextureGL *dest, in copyTexSubImage()
858 TextureGL *source, in clearRenderableTexture()
1039 TextureGL *source, in generateSRGBMipmap()
DSemaphoreGL.cpp39 GetImplAs<TextureGL>(textureBarriers[textureIdx].texture)->getTextureID(); in GatherNativeTextureIDs()
DFramebufferGL.cpp86 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in BindFramebufferAttachment()
254 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in IsEmulatedAlphaChannelTextureAttachment()
DStateManagerGL.cpp927 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in updateProgramTextureBindings()
1040 const TextureGL *textureGL = SafeGetImplAs<TextureGL>(imageUnit.texture.get()); in updateProgramImageBindings()
DContextGL.cpp91 return new TextureGL(state, texture); in createTexture()
/external/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp64 const TextureGL *textureGL = GetImplAs<TextureGL>(GetAs<gl::Texture>(mState.source)); in initialize()
112 TextureGL *texture, in setTexture2D()
DImageEGL.h40 TextureGL *texture,
/external/angle/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp161 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage()
/external/angle/src/libANGLE/renderer/gl/eagl/
DIOSurfaceSurfaceEAGL.mm23 # import "libANGLE/renderer/gl/TextureGL.h"
178 const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp413 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage()
DDXGISwapChainWindowSurfaceWGL.cpp188 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage()
/external/angle/src/libANGLE/
DTexture.h40 class TextureGL; variable