/external/angle/src/libANGLE/renderer/gl/ |
D | ClearMultiviewGL.cpp | 127 const TextureGL *textureGL = GetImplAs<TextureGL>(attachment->getTexture()); in attachTextures() 141 const TextureGL *textureGL = GetImplAs<TextureGL>(depthStencilAttachment->getTexture()); in attachTextures() 151 const TextureGL *textureGL = GetImplAs<TextureGL>(depthAttachment->getTexture()); in attachTextures() 161 const TextureGL *textureGL = GetImplAs<TextureGL>(stencilAttachment->getTexture()); in attachTextures()
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D | BlitGL.h | 38 class TextureGL; variable 96 TextureGL *source, 114 TextureGL *source, 117 TextureGL *dest, 132 TextureGL *source, 134 TextureGL *dest, 142 TextureGL *source, 160 TextureGL *source,
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D | TextureGL.cpp | 136 TextureGL::TextureGL(const gl::TextureState &state, GLuint id) in TextureGL() function in rx::TextureGL 147 TextureGL::~TextureGL() in ~TextureGL() 152 void TextureGL::onDestroy(const gl::Context *context) in onDestroy() 160 angle::Result TextureGL::setImage(const gl::Context *context, in setImage() 223 angle::Result TextureGL::setImageHelper(const gl::Context *context, in setImageHelper() 295 angle::Result TextureGL::reserveTexImageToBeFilled(const gl::Context *context, in reserveTexImageToBeFilled() 309 angle::Result TextureGL::setSubImage(const gl::Context *context, in setSubImage() 387 angle::Result TextureGL::setSubImageRowByRowWorkaround(const gl::Context *context, in setSubImageRowByRowWorkaround() 470 angle::Result TextureGL::setSubImagePaddingWorkaround(const gl::Context *context, in setSubImagePaddingWorkaround() 562 angle::Result TextureGL::setCompressedImage(const gl::Context *context, in setCompressedImage() [all …]
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D | ImageGL.h | 17 class TextureGL; variable 31 TextureGL *texture,
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D | TextureGL.h | 62 class TextureGL : public TextureImpl 65 TextureGL(const gl::TextureState &state, GLuint id); 66 ~TextureGL() override;
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D | BUILD.gn | 66 "TextureGL.cpp", 67 "TextureGL.h",
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D | BlitGL.cpp | 560 TextureGL *source, in copySubTexture() 676 TextureGL *source, in copySubTextureCPUReadback() 679 TextureGL *dest, in copySubTextureCPUReadback() 823 TextureGL *source, in copyTexSubImage() 825 TextureGL *dest, in copyTexSubImage() 858 TextureGL *source, in clearRenderableTexture() 1039 TextureGL *source, in generateSRGBMipmap()
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D | SemaphoreGL.cpp | 39 GetImplAs<TextureGL>(textureBarriers[textureIdx].texture)->getTextureID(); in GatherNativeTextureIDs()
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D | FramebufferGL.cpp | 86 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in BindFramebufferAttachment() 254 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in IsEmulatedAlphaChannelTextureAttachment()
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D | StateManagerGL.cpp | 927 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in updateProgramTextureBindings() 1040 const TextureGL *textureGL = SafeGetImplAs<TextureGL>(imageUnit.texture.get()); in updateProgramImageBindings()
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D | ContextGL.cpp | 91 return new TextureGL(state, texture); in createTexture()
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/external/angle/src/libANGLE/renderer/gl/egl/ |
D | ImageEGL.cpp | 64 const TextureGL *textureGL = GetImplAs<TextureGL>(GetAs<gl::Texture>(mState.source)); in initialize() 112 TextureGL *texture, in setTexture2D()
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D | ImageEGL.h | 40 TextureGL *texture,
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | IOSurfaceSurfaceCGL.cpp | 161 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage()
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/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | IOSurfaceSurfaceEAGL.mm | 23 # import "libANGLE/renderer/gl/TextureGL.h" 178 const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | D3DTextureSurfaceWGL.cpp | 413 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage()
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D | DXGISwapChainWindowSurfaceWGL.cpp | 188 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage()
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/external/angle/src/libANGLE/ |
D | Texture.h | 40 class TextureGL; variable
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