Searched refs:TextureLevels (Results 1 – 2 of 2) sorted by relevance
341 using TextureLevels = std::map<GLint, std::vector<uint8_t>>; variable342 using TextureLevelDataMap = std::map<gl::TextureID, TextureLevels>;526 TextureLevels mCachedTextureLevels;
5655 auto emplaceResult = mCachedTextureLevelData.emplace(dstID, TextureLevels()); in copyCachedTextureLevel()5660 TextureLevels &foundDstLevels = foundDstTextureLevels->second; in copyCachedTextureLevel()5661 TextureLevels::iterator foundDstLevel = foundDstLevels.find(dstLevel); in copyCachedTextureLevel()5683 auto emplaceResult = mCachedTextureLevelData.emplace(texture->id(), TextureLevels()); in getCachedTextureLevelData()5691 TextureLevels &foundLevels = foundTextureLevels->second; in getCachedTextureLevelData()5692 TextureLevels::iterator foundLevel = foundLevels.find(adjustedLevel); in getCachedTextureLevelData()