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Searched refs:TextureLevels (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/capture/
DFrameCapture.h341 using TextureLevels = std::map<GLint, std::vector<uint8_t>>; variable
342 using TextureLevelDataMap = std::map<gl::TextureID, TextureLevels>;
526 TextureLevels mCachedTextureLevels;
DFrameCapture.cpp5655 auto emplaceResult = mCachedTextureLevelData.emplace(dstID, TextureLevels()); in copyCachedTextureLevel()
5660 TextureLevels &foundDstLevels = foundDstTextureLevels->second; in copyCachedTextureLevel()
5661 TextureLevels::iterator foundDstLevel = foundDstLevels.find(dstLevel); in copyCachedTextureLevel()
5683 auto emplaceResult = mCachedTextureLevelData.emplace(texture->id(), TextureLevels()); in getCachedTextureLevelData()
5691 TextureLevels &foundLevels = foundTextureLevels->second; in getCachedTextureLevelData()
5692 TextureLevels::iterator foundLevel = foundLevels.find(adjustedLevel); in getCachedTextureLevelData()