/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessTests.cpp | 161 addChild(new Textures::CreationTest(m_context)); in init() 163 addChild(new Textures::BufferTest<glw::GLbyte, 1, false>(m_context, "textures_buffer_r8i")); in init() 164 addChild(new Textures::BufferTest<glw::GLbyte, 2, false>(m_context, "textures_buffer_rg8i")); in init() 165 addChild(new Textures::BufferTest<glw::GLbyte, 4, false>(m_context, "textures_buffer_rgba8i")); in init() 167 addChild(new Textures::BufferTest<glw::GLubyte, 1, false>(m_context, "textures_buffer_r8ui")); in init() 168 addChild(new Textures::BufferTest<glw::GLubyte, 2, false>(m_context, "textures_buffer_rg8ui")); in init() 169 addChild(new Textures::BufferTest<glw::GLubyte, 4, false>(m_context, "textures_buffer_rgba8ui")); in init() 170 addChild(new Textures::BufferTest<glw::GLubyte, 1, true>(m_context, "textures_buffer_r8ui_unorm")); in init() 171 …addChild(new Textures::BufferTest<glw::GLubyte, 2, true>(m_context, "textures_buffer_rg8ui_unorm")… in init() 172 …addChild(new Textures::BufferTest<glw::GLubyte, 4, true>(m_context, "textures_buffer_rgba8ui_unorm… in init() [all …]
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D | gl4cDirectStateAccessTests.hpp | 4842 namespace Textures namespace
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D | gl4cDirectStateAccessTexturesTests.cpp | 63 namespace Textures namespace
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/external/angle/extensions/ |
D | ANGLE_robust_resource_initialization.txt | 87 Additions to Chapter 8 of the OpenGL ES 3.1 Specification (Textures and 107 "Multisample Textures": 176 (add to Table 20.9: Textures (state per texture object)) 184 (add to Table 20.10 Textures (state per texture image))
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D | ANGLE_depth_texture.txt | 164 Textures with a base internal format of DEPTH_COMPONENT or 169 Textures with a base internal format of DEPTH_COMPONENT or 173 Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL_OES 175 Textures with other base internal formats require RGBA component data. The 181 Textures with a base internal format of DEPTH_COMPONENT or 217 "3.7.8-1/2 Depth/Stencil Textures 299 Textures with the above <internalformats> only support one level of
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D | ANGLE_memory_size.txt | 96 Add to Table 20.9: Textures (state per texture object)
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D | ANGLE_get_tex_level_parameter.txt | 145 (add new table 6.10, Textures (state per texture image), renumber subsequent tables)
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D | ANGLE_texture_multisample.txt | 219 Textures in GL are represented by named objects. The name space for texture 246 Insert new Section 3.8.5, "Multisample Textures". Renumber subsequent 630 (add to table 6.8, Textures (selector, state per texture unit) p. 253) 638 (add new table 6.10, Textures (state per texture image), renumber subsequent tables)
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D | ANGLE_external_objects_flags.txt | 199 Additions to Chapter 8 of the OpenGL 4.5 Specification (Textures and
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D | ANGLE_get_image.txt | 186 Add to table 21.10 "Textures (state per texture object)":
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/external/angle/src/tests/gl_tests/ |
D | BindGeneratesResourceTest.cpp | 82 TEST_P(BindGeneratesResourceTest, Textures) in TEST_P() argument
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/external/deqp/doc/testspecs/GLES2/ |
D | performance.texture.format.txt | 47 Textures are sampled in range (0, 0) -> (1, 1). Vertex-side tests use
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D | functional.lifetime.txt | 27 - Textures
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/external/webrtc/sdk/objc/components/renderer/metal/ |
D | RTCMTLRGBRenderer.mm | 60 // Textures.
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D | RTCMTLNV12Renderer.mm | 64 // Textures.
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D | RTCMTLI420Renderer.mm | 74 // Textures.
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/external/libdrm/man/ |
D | drm.7.rst | 68 Textures, framebuffers, command-buffers and all other kinds of commands
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D | drm-memory.7.rst | 23 Textures, framebuffers, command buffers and more need to be stored in memory
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/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_sparse_texture2.txt | 88 Virtual Page Sizes for Sparse Textures and <pname>:
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.lifetime.txt | 27 - Textures
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/external/mesa3d/src/compiler/nir/ |
D | README | 92 Textures
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/external/mesa3d/docs/relnotes/ |
D | 8.0.3.rst | 55 Textures disappearing or missing in RegnumOnline OpenGL game
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/external/llvm-project/clang/lib/Sema/ |
D | OpenCLBuiltins.td | 1414 // OpenCL Extension v2.0 s18.3 - Creating OpenCL Memory Objects from OpenGL MSAA Textures
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/external/e2fsprogs/lib/et/ |
D | texinfo.tex | 2130 % Textures 1.7.7 (preloaded format=plain 93.10.14) (68K) 16 APR 2004 02:38
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/external/e2fsprogs/doc/ |
D | texinfo.tex | 2130 % Textures 1.7.7 (preloaded format=plain 93.10.14) (68K) 16 APR 2004 02:38
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