Searched refs:TransformAdapter3D (Results 1 – 7 of 7) sorted by relevance
/external/skia/modules/skottie/src/ |
D | Transform.cpp | 142 TransformAdapter3D::TransformAdapter3D(const skjson::ObjectValue& jtransform, in TransformAdapter3D() function in skottie::internal::TransformAdapter3D 158 TransformAdapter3D::~TransformAdapter3D() = default; 160 void TransformAdapter3D::onSync() { in onSync() 164 SkV3 TransformAdapter3D::anchor_point() const { in anchor_point() 168 SkV3 TransformAdapter3D::position() const { in position() 172 SkV3 TransformAdapter3D::rotation() const { in rotation() 177 SkM44 TransformAdapter3D::totalMatrix() const { in totalMatrix() 194 auto adapter = TransformAdapter3D::Make(jtransform, *this); in attachMatrix3D()
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D | Transform.h | 76 class TransformAdapter3D : public DiscardableAdapterBase<TransformAdapter3D, sksg::Matrix<SkM44>> { 78 TransformAdapter3D(const skjson::ObjectValue&, const AnimationBuilder&); 79 ~TransformAdapter3D() override; 99 using INHERITED = DiscardableAdapterBase<TransformAdapter3D, sksg::Matrix<SkM44>>;
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D | Camera.h | 16 class CameraAdaper final : public TransformAdapter3D { 42 using INHERITED = TransformAdapter3D;
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D | SkottiePriv.h | 48 class TransformAdapter3D; variable
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/external/skqp/modules/skottie/src/ |
D | SkottieAdapter.cpp | 70 TransformAdapter3D::Vec3::Vec3(const VectorValue& v) { in Vec3() 76 TransformAdapter3D::TransformAdapter3D(sk_sp<sksg::Matrix<SkMatrix44>> matrix) in TransformAdapter3D() function in skottie::TransformAdapter3D 79 TransformAdapter3D::~TransformAdapter3D() = default; 81 SkMatrix44 TransformAdapter3D::totalMatrix() const { in totalMatrix() 101 void TransformAdapter3D::apply() { in apply()
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D | Skottie.cpp | 119 auto adapter = sk_make_sp<TransformAdapter3D>(matrix); in attachMatrix3D() 123 adapter->setAnchorPoint(TransformAdapter3D::Vec3(a)); in attachMatrix3D() 127 adapter->setPosition(TransformAdapter3D::Vec3(p)); in attachMatrix3D() 131 adapter->setScale(TransformAdapter3D::Vec3(s)); in attachMatrix3D() 138 adapter->setRotation(TransformAdapter3D::Vec3(o)); in attachMatrix3D() 144 adapter->setRotation(TransformAdapter3D::Vec3({rx, r.fY, r.fZ})); in attachMatrix3D() 150 adapter->setRotation(TransformAdapter3D::Vec3({r.fX, ry, r.fZ})); in attachMatrix3D() 156 adapter->setRotation(TransformAdapter3D::Vec3({r.fX, r.fY, rz})); in attachMatrix3D()
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D | SkottieAdapter.h | 109 class TransformAdapter3D final : public SkNVRefCnt<TransformAdapter3D> { 111 explicit TransformAdapter3D(sk_sp<sksg::Matrix<SkMatrix44>>); 112 ~TransformAdapter3D();
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