Searched refs:TurnServer (Results 1 – 4 of 4) sorted by relevance
124 TurnServer::TurnServer(rtc::Thread* thread) in TurnServer() function in cricket::TurnServer131 TurnServer::~TurnServer() { in ~TurnServer()146 void TurnServer::AddInternalSocket(rtc::AsyncPacketSocket* socket, in AddInternalSocket()151 socket->SignalReadPacket.connect(this, &TurnServer::OnInternalPacket); in AddInternalSocket()154 void TurnServer::AddInternalServerSocket(rtc::AsyncSocket* socket, in AddInternalServerSocket()160 socket->SignalReadEvent.connect(this, &TurnServer::OnNewInternalConnection); in AddInternalServerSocket()163 void TurnServer::SetExternalSocketFactory( in SetExternalSocketFactory()171 void TurnServer::OnNewInternalConnection(rtc::AsyncSocket* socket) { in OnNewInternalConnection()178 void TurnServer::AcceptConnection(rtc::AsyncSocket* server_socket) { in AcceptConnection()188 tcp_socket->SignalClose.connect(this, &TurnServer::OnInternalSocketClose); in AcceptConnection()[all …]
75 TurnServer* server() { in server()128 const TurnServer::AllocationMap& map = server_.allocations(); in FindAllocation()129 for (TurnServer::AllocationMap::const_iterator it = map.begin(); in FindAllocation()148 TurnServer server_;
39 class TurnServer; variable72 TurnServerAllocation(TurnServer* server_,132 TurnServer* server_;176 class TurnServer : public sigslot::has_slots<> {181 explicit TurnServer(rtc::Thread* thread);182 ~TurnServer() override;
81 cricket::TurnServer server(main); in main()