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Searched refs:UPDATE_STAT_FE (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dfrontend.cpp594 UPDATE_STAT_FE(SoPrimStorageNeeded[streamIndex], soContext.numPrimStorageNeeded); in StreamOut()
595 UPDATE_STAT_FE(SoNumPrimsWritten[streamIndex], soContext.numPrimsWritten); in StreamOut()
1164 UPDATE_STAT_FE(GsInvocations, numInputPrims * pState->instanceCount); in GeometryShaderStage()
1165 UPDATE_STAT_FE(GsPrimitives, totalPrimsGenerated); in GeometryShaderStage()
1387 UPDATE_STAT_FE(HsInvocations, numPrims); in TessellationStages()
1465 UPDATE_STAT_FE(DsInvocations, tsData.NumDomainPoints); in TessellationStages()
1960 UPDATE_STAT_FE(IaVertices, GetNumInvocations(i, endVertex)); in ProcessDraw()
1982 UPDATE_STAT_FE(VsInvocations, GetNumInvocations(i, endVertex)); in ProcessDraw()
2005 UPDATE_STAT_FE(IaPrimitives, pa.NumPrims()); in ProcessDraw()
2222 UPDATE_STAT_FE(IaVertices, GetNumInvocations(i, endVertex)); in ProcessDraw()
[all …]
Dcontext.h577 #define UPDATE_STAT_FE(name, count) \ macro
Dclip.h734 UPDATE_STAT_FE(CPrimitives, numClippedPrims);
751 UPDATE_STAT_FE(CInvocations, numInvoc);
799 UPDATE_STAT_FE(CPrimitives, _mm_popcnt_u32(validMask));