Home
last modified time | relevance | path

Searched refs:UniformStorageD3D (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderExecutableD3D.cpp45 UniformStorageD3D::UniformStorageD3D(size_t initialSize) : mUniformData() in UniformStorageD3D() function in rx::UniformStorageD3D
54 UniformStorageD3D::~UniformStorageD3D() {} in ~UniformStorageD3D()
56 size_t UniformStorageD3D::size() const in size()
61 uint8_t *UniformStorageD3D::getDataPointer(unsigned int registerIndex, unsigned int registerElement) in getDataPointer()
DShaderExecutableD3D.h41 class UniformStorageD3D : angle::NonCopyable
44 UniformStorageD3D(size_t initialSize);
45 virtual ~UniformStorageD3D();
DProgramD3D.h26 class UniformStorageD3D; variable
306 UniformStorageD3D *getShaderUniformStorage(gl::ShaderType shaderType) const in getShaderUniformStorage()
555 gl::ShaderMap<std::unique_ptr<UniformStorageD3D>> mShaderUniformStorages;
DRendererD3D.h59 class UniformStorageD3D; variable
284 virtual UniformStorageD3D *createUniformStorage(size_t storageSize) = 0;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DShaderExecutable11.h53 class UniformStorage11 : public UniformStorageD3D
DShaderExecutable11.cpp92 : UniformStorageD3D(initialSize), mConstantBuffer() in UniformStorage11()
DRenderer11.h214 UniformStorageD3D *createUniformStorage(size_t storageSize) override;
DRenderer11.cpp3151 UniformStorageD3D *Renderer11::createUniformStorage(size_t storageSize) in createUniformStorage()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h256 UniformStorageD3D *createUniformStorage(size_t storageSize) override;
DRenderer9.cpp2756 UniformStorageD3D *Renderer9::createUniformStorage(size_t storageSize) in createUniformStorage()
2758 return new UniformStorageD3D(storageSize); in createUniformStorage()