Searched refs:UsePresentPathFast (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Framebuffer11.cpp | 93 UsePresentPathFast(mRenderer, colorAttachment)) in clearImpl() 310 const bool invertColorSource = UsePresentPathFast(mRenderer, readBuffer); in blitImpl() 319 const bool invertColorDest = UsePresentPathFast(mRenderer, &drawBuffer); in blitImpl() 349 const bool invertSource = UsePresentPathFast(mRenderer, readBuffer); in blitImpl() 365 bool invertDest = UsePresentPathFast(mRenderer, drawBuffer); in blitImpl()
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D | renderer11_utils.h | 440 bool UsePresentPathFast(const Renderer11 *renderer, const gl::FramebufferAttachment *colorbuffer);
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D | renderer11_utils.cpp | 2584 bool UsePresentPathFast(const Renderer11 *renderer, in UsePresentPathFast() function
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D | Renderer11.cpp | 2479 const bool invertSource = UsePresentPathFast(this, colorAttachment); in copyImageInternal() 3403 const bool invertTexture = UsePresentPathFast(this, &srcAttachment); in readFromAttachment()
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D | StateManager11.cpp | 856 const bool presentPathFastActive = UsePresentPathFast(mRenderer, firstColorAttachment); in checkPresentPath()
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