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Searched refs:UsePresentPathFast (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.cpp93 UsePresentPathFast(mRenderer, colorAttachment)) in clearImpl()
310 const bool invertColorSource = UsePresentPathFast(mRenderer, readBuffer); in blitImpl()
319 const bool invertColorDest = UsePresentPathFast(mRenderer, &drawBuffer); in blitImpl()
349 const bool invertSource = UsePresentPathFast(mRenderer, readBuffer); in blitImpl()
365 bool invertDest = UsePresentPathFast(mRenderer, drawBuffer); in blitImpl()
Drenderer11_utils.h440 bool UsePresentPathFast(const Renderer11 *renderer, const gl::FramebufferAttachment *colorbuffer);
Drenderer11_utils.cpp2584 bool UsePresentPathFast(const Renderer11 *renderer, in UsePresentPathFast() function
DRenderer11.cpp2479 const bool invertSource = UsePresentPathFast(this, colorAttachment); in copyImageInternal()
3403 const bool invertTexture = UsePresentPathFast(this, &srcAttachment); in readFromAttachment()
DStateManager11.cpp856 const bool presentPathFastActive = UsePresentPathFast(mRenderer, firstColorAttachment); in checkPresentPath()