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Searched refs:UsePrimitiveRestartWorkaround (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp200 bool usePrimitiveRestartWorkaround = UsePrimitiveRestartWorkaround(restartEnabled, indexType); in updateElementArrayStorage()
Drenderer11_utils.h441 bool UsePrimitiveRestartWorkaround(bool primitiveRestartFixedIndexEnabled,
DContext11.cpp72 UsePrimitiveRestartWorkaround(glState.isPrimitiveRestartEnabled(), srcType); in DrawCallHasStreamingElementArray()
Drenderer11_utils.cpp2596 bool UsePrimitiveRestartWorkaround(bool primitiveRestartFixedIndexEnabled, in UsePrimitiveRestartWorkaround() function