Searched refs:V3D_MAX_TEXTURE_SAMPLERS (Results 1 – 6 of 6) sorted by relevance
52 #define V3D_MAX_TEXTURE_SAMPLERS MAX2(V3D_VULKAN_MAX_TEXTURE_SAMPLERS, \ macro
183 struct pipe_sampler_view *textures[V3D_MAX_TEXTURE_SAMPLERS];185 struct pipe_sampler_state *samplers[V3D_MAX_TEXTURE_SAMPLERS];187 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS];
352 } tex[V3D_MAX_TEXTURE_SAMPLERS];963 V3D_MAX_TEXTURE_SAMPLERS)); in quniform_contents_is_texture_p0()
804 <= V3D_MAX_TEXTURE_SAMPLERS); in v3dv_GetPhysicalDeviceProperties()
1039 assert(key->num_tex_used <= V3D_MAX_TEXTURE_SAMPLERS); in pipeline_populate_v3d_key()
228 - broadcom/common: increase V3D_MAX_TEXTURE_SAMPLERS, add specific OpenGL limit