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Searched refs:V3D_MAX_TEXTURE_SAMPLERS (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/broadcom/common/
Dv3d_limits.h52 #define V3D_MAX_TEXTURE_SAMPLERS MAX2(V3D_VULKAN_MAX_TEXTURE_SAMPLERS, \ macro
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_context.h183 struct pipe_sampler_view *textures[V3D_MAX_TEXTURE_SAMPLERS];
185 struct pipe_sampler_state *samplers[V3D_MAX_TEXTURE_SAMPLERS];
187 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS];
/external/mesa3d/src/broadcom/compiler/
Dv3d_compiler.h352 } tex[V3D_MAX_TEXTURE_SAMPLERS];
963 V3D_MAX_TEXTURE_SAMPLERS)); in quniform_contents_is_texture_p0()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_device.c804 <= V3D_MAX_TEXTURE_SAMPLERS); in v3dv_GetPhysicalDeviceProperties()
Dv3dv_pipeline.c1039 assert(key->num_tex_used <= V3D_MAX_TEXTURE_SAMPLERS); in pipeline_populate_v3d_key()
/external/mesa3d/docs/relnotes/
D20.3.0.rst228 - broadcom/common: increase V3D_MAX_TEXTURE_SAMPLERS, add specific OpenGL limit