Searched refs:VERTEX_CONVERT_GPU (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | formatutils11.cpp | 424 static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, in GetVertexFormatInfo() 430 static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, in GetVertexFormatInfo() 442 static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, in GetVertexFormatInfo() 476 static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, in GetVertexFormatInfo() 482 static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, in GetVertexFormatInfo() 494 static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, in GetVertexFormatInfo() 528 static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, in GetVertexFormatInfo() 534 static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, in GetVertexFormatInfo() 546 static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, in GetVertexFormatInfo() 580 static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, in GetVertexFormatInfo() [all …]
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/external/angle/src/libANGLE/renderer/d3d/ |
D | formatutilsD3D.h | 19 VERTEX_CONVERT_GPU = 2, enumerator
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D | DynamicHLSL.cpp | 239 (mRenderer->getVertexConversionType(vertexFormatID) & VERTEX_CONVERT_GPU) != 0) in generateVertexShaderForInputLayout()
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D | ProgramD3D.cpp | 637 if ((conversionType & VERTEX_CONVERT_GPU) == 0) in getSignature()
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