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Searched refs:VIRGL_OBJ_SHADER_NUM_TOKENS (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/virtio/virtio-gpu/
Dvirgl_protocol.h238 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 macro
/external/minigbm/external/
Dvirgl_protocol.h235 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 macro
/external/virglrenderer/src/
Dvirgl_protocol.h250 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 macro
Dvrend_decode.c79 num_tokens = get_buf_entry(buf, VIRGL_OBJ_SHADER_NUM_TOKENS); in vrend_decode_create_shader()