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Searched refs:VIRGL_OBJ_SHADER_OFFSET_CONT (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/virtio/virtio-gpu/
Dvirgl_protocol.h237 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31) macro
/external/minigbm/external/
Dvirgl_protocol.h234 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31) macro
/external/virglrenderer/src/
Dvirgl_protocol.h249 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31) macro
Dvrend_renderer.c3575 if (offlen & VIRGL_OBJ_SHADER_OFFSET_CONT) in vrend_create_shader()
3616 offlen &= ~VIRGL_OBJ_SHADER_OFFSET_CONT; in vrend_create_shader()
/external/virglrenderer/tests/
Dtestvirgl_encode.c285 …len = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_CONT; in virgl_encode_shader_state()
/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_encode.c547 …len = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_CONT; in virgl_encode_shader_state()