Searched refs:VIRGL_OBJ_SHADER_SO_OUTPUT0 (Results 1 – 4 of 4) sorted by relevance
241 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) macro
238 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) macro
253 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) macro
101 uint32_t tmp = get_buf_entry(buf, VIRGL_OBJ_SHADER_SO_OUTPUT0(i)); in vrend_decode_create_shader()