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Searched refs:VP_MODE_SHADER (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dstate.c271 assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode); in update_program()
276 assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode); in update_program()
606 set_vertex_processing_mode(ctx, VP_MODE_SHADER); in _mesa_update_vertex_processing_mode()
608 set_vertex_processing_mode(ctx, VP_MODE_SHADER); in _mesa_update_vertex_processing_mode()
Ddraw.c317 case VP_MODE_SHADER: in enabled_filter()
/external/mesa3d/src/mesa/vbo/
Dvbo_save_draw.c95 copy_vao(ctx, node->VAO[VP_MODE_SHADER], ~VERT_BIT_POS & VERT_BIT_ALL, in playback_copy_to_current()
Dvbo.h62 VP_MODE_SHADER, /**< ARB vertex program or GLSL vertex shader */ enumerator
Dvbo_save_loopback.c164 vao = node->VAO[VP_MODE_SHADER]; in _vbo_loopback_vertex_list()