Searched refs:VT_WEAPONS (Results 1 – 2 of 2) sorted by relevance
272 VT_WEAPONS = 18,314 …n GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);317 … return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);348 VerifyOffset(verifier, VT_WEAPONS) &&390 fbb_.AddOffset(Monster::VT_WEAPONS, weapons);
261 pub const VT_WEAPONS: flatbuffers::VOffsetT = 18; constant291 …sUOffset<flatbuffers::Vector<flatbuffers::ForwardsUOffset<Weapon<'a>>>>>(Monster::VT_WEAPONS, None) in weapons()371 self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Monster::VT_WEAPONS, weapons); in add_weapons()