Searched refs:ValidateBindTexture (Results 1 – 4 of 4) sorted by relevance
130 ANGLE_INLINE bool ValidateBindTexture(const Context *context, TextureType target, TextureID texture) in ValidateBindTexture() function
35 bool ValidateBindTexture(const Context *context, TextureType targetPacked, TextureID texturePacked);
182 ValidateBindTexture(context, targetPacked, texturePacked)); in GL_BindTexture()
7073 ValidateBindTexture(context, targetPacked, texturePacked)); in GL_BindTexture()