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Searched refs:ValidateFsOutputsAgainstRenderPass (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp999 static bool ValidateFsOutputsAgainstRenderPass(debug_report_data const *report_data, SHADER_MODULE_… in ValidateFsOutputsAgainstRenderPass() function
3034 …skip |= ValidateFsOutputsAgainstRenderPass(report_data, shaders[fragment_stage], entrypoints[fragm… in ValidateGraphicsPipelineShaderState()