Searched refs:ValidateFsOutputsAgainstRenderPass (Results 1 – 1 of 1) sorted by relevance
999 static bool ValidateFsOutputsAgainstRenderPass(debug_report_data const *report_data, SHADER_MODULE_… in ValidateFsOutputsAgainstRenderPass() function3034 …skip |= ValidateFsOutputsAgainstRenderPass(report_data, shaders[fragment_stage], entrypoints[fragm… in ValidateGraphicsPipelineShaderState()