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Searched refs:ValidateGetAttachedShaders (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES2_autogen.h182 bool ValidateGetAttachedShaders(const Context *context,
DvalidationES2.cpp4417 bool ValidateGetAttachedShaders(const Context *context, in ValidateGetAttachedShaders() function
/external/angle/src/libGL/
Dentry_points_gl_2_autogen.cpp413 ValidateGetAttachedShaders(context, programPacked, maxCount, count, shadersPacked)); in GL_GetAttachedShaders()
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp1485 ValidateGetAttachedShaders(context, programPacked, maxCount, count, shadersPacked)); in GL_GetAttachedShaders()