Searched refs:ValidateGetUniformLocation (Results 1 – 4 of 4) sorted by relevance
244 bool ValidateGetUniformLocation(const Context *context,
4592 bool ValidateGetUniformLocation(const Context *context, ShaderProgramID program, const GLchar *name) in ValidateGetUniformLocation() function
605 (context->skipValidation() || ValidateGetUniformLocation(context, programPacked, name)); in GL_GetUniformLocation()
1967 (context->skipValidation() || ValidateGetUniformLocation(context, programPacked, name)); in GL_GetUniformLocation()