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Searched refs:ValidateUniform3d (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DvalidationGL4_autogen.h93 bool ValidateUniform3d(const Context *context,
DvalidationGL4.cpp150 bool ValidateUniform3d(const Context *context, in ValidateUniform3d() function
/external/angle/src/libGL/
Dentry_points_gl_4_autogen.cpp881 (context->skipValidation() || ValidateUniform3d(context, locationPacked, x, y, z)); in GL_Uniform3d()