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Searched refs:ValidateUniform4d (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DvalidationGL4_autogen.h102 bool ValidateUniform4d(const Context *context,
DvalidationGL4.cpp167 bool ValidateUniform4d(const Context *context, in ValidateUniform4d() function
/external/angle/src/libGL/
Dentry_points_gl_4_autogen.cpp930 (context->skipValidation() || ValidateUniform4d(context, locationPacked, x, y, z, w)); in GL_Uniform4d()