Searched refs:Vcr (Results 1 – 1 of 1) sorted by relevance
2829 int Vcr = texture->getCropRectV(); in drawTexture() local2833 float texCoords[][2] = {{Ucr / textureWidth, Vcr / textureHeight}, in drawTexture()2834 {Ucr / textureWidth, (Vcr + Hcr) / textureHeight}, in drawTexture()2835 {(Ucr + Wcr) / textureWidth, Vcr / textureHeight}, in drawTexture()2836 {(Ucr + Wcr) / textureWidth, (Vcr + Hcr) / textureHeight}}; in drawTexture()