Searched refs:VectorHeaderBB (Results 1 – 2 of 2) sorted by relevance
406 BasicBlock *VectorHeaderBB = VectorPreHeaderBB->getSingleSuccessor(); in execute() local407 assert(VectorHeaderBB && "Loop preheader does not have a single successor."); in execute()410 BasicBlock *VectorLatchBB = VectorHeaderBB->splitBasicBlock( in execute()411 VectorHeaderBB->getFirstInsertionPt(), "vector.body.latch"); in execute()412 Loop *L = State->LI->getLoopFor(VectorHeaderBB); in execute()418 VectorHeaderBB->getTerminator()->eraseFromParent(); in execute()419 State->Builder.SetInsertPoint(VectorHeaderBB); in execute()425 State->CFG.PrevBB = VectorHeaderBB; in execute()
600 BasicBlock *VectorHeaderBB = VectorPreHeaderBB->getSingleSuccessor(); in execute() local601 assert(VectorHeaderBB && "Loop preheader does not have a single successor."); in execute()604 BasicBlock *VectorLatchBB = VectorHeaderBB->splitBasicBlock( in execute()605 VectorHeaderBB->getFirstInsertionPt(), "vector.body.latch"); in execute()606 Loop *L = State->LI->getLoopFor(VectorHeaderBB); in execute()612 VectorHeaderBB->getTerminator()->eraseFromParent(); in execute()613 State->Builder.SetInsertPoint(VectorHeaderBB); in execute()619 State->CFG.PrevBB = VectorHeaderBB; in execute()