Searched refs:Vf64 (Results 1 – 4 of 4) sorted by relevance
21 Vf64 []float64 member36 if t.Vf64 != nil {37 vf64Length := len(t.Vf64)40 builder.PrependFloat64(t.Vf64[j])77 t.Vf64 = make([]float64, vf64Length)79 t.Vf64[j] = rcv.Vf64(j)256 func (rcv *TypeAliases) Vf64(j int) float64 { func
51 …public double Vf64(int j) { int o = __p.__offset(26); return o != 0 ? __p.bb.GetDouble(__p.__vecto… in Vf64() method131 _o.Vf64 = new List<double>(); in UnPackTo()132 for (var _j = 0; _j < this.Vf64Length; ++_j) {_o.Vf64.Add(this.Vf64(_j));} in UnPackTo()142 if (_o.Vf64 != null) { in Pack()143 var __vf64 = _o.Vf64.ToArray(); in Pack()188 public List<double> Vf64 { get; set; } property in MyGame.Example.TypeAliasesT202 this.Vf64 = null; in TypeAliasesT()
125 def Vf64(self, j): member in TypeAliases227 self.vf64.append(typeAliases.Vf64(i))
109 function TypeAliases_mt:Vf64(j) function