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Searched refs:WaitNative (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
Dmain.cpp377 EGLBoolean EGLAPIENTRY WaitNative(EGLint engine);
552 return egl::WaitNative(engine); in eglWaitNative()
703 this->eglWaitNative = egl::WaitNative; in LibEGLexports()
DlibEGL.cpp1110 EGLBoolean EGLAPIENTRY WaitNative(EGLint engine) in WaitNative() function
/external/mesa3d/src/egl/main/
Degldriver.h127 EGLBoolean (*WaitNative)(EGLint engine); member
Deglapi.c1554 ret = disp->Driver->WaitNative(engine); in eglWaitNative()
/external/angle/src/libGLESv2/
Degl_stubs_autogen.h162 EGLBoolean WaitNative(Thread *thread, EGLint engine);
Dentry_points_egl_autogen.cpp443 EGL_EVENT(WaitNative, "engine = %d", engine); in EGL_WaitNative()
447 ANGLE_EGL_VALIDATE(thread, WaitNative, nullptr, EGLBoolean, engine); in EGL_WaitNative()
449 return WaitNative(thread, engine); in EGL_WaitNative()
Degl_stubs.cpp714 EGLBoolean WaitNative(Thread *thread, EGLint engine) in WaitNative() function
/external/angle/src/tests/egl_tests/
DEGLSyncTest.cpp275 TEST_P(EGLSyncTest, WaitNative) in TEST_P() argument
/external/mesa3d/src/egl/drivers/dri2/
Degl_dri2.c3677 .WaitNative = dri2_wait_native,
/external/mesa3d/docs/relnotes/
D20.3.0.rst1688 - egl: drop unused \_EGLDriver & \_EGLDisplay from WaitNative()