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Searched refs:WeaponBuilder (Results 1 – 6 of 6) sorted by relevance

/external/flatbuffers/samples/
Dmonster_generated.rs424 let mut builder = WeaponBuilder::new(_fbb); in create()
456 pub struct WeaponBuilder<'a: 'b, 'b> { struct
460 impl<'a: 'b, 'b> WeaponBuilder<'a, 'b> { impl
470 pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>) -> WeaponBuilder<'a, 'b> { in new()
472 WeaponBuilder { in new()
Dmonster_generated.h19 struct WeaponBuilder;
493 typedef WeaponBuilder Builder;
525 struct WeaponBuilder {
535 explicit WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb)
539 WeaponBuilder &operator=(const WeaponBuilder &);
551 WeaponBuilder builder_(_fbb);
Dmonster_generated.lobster130 struct WeaponBuilder:
/external/flatbuffers/dart/example/
Dexample.dart35 final swordBuilder = new myGame.WeaponBuilder(builder)
41 final axeBuilder = new myGame.WeaponBuilder(builder)
Dmonster_my_game.sample_generated.dart382 class WeaponBuilder {
383 WeaponBuilder(this.fbBuilder) {
/external/flatbuffers/docs/source/
DTutorial.md825 final swordBuilder = new myGame.WeaponBuilder(builder)
831 final axeBuilder = new myGame.WeaponBuilder(builder)
850 final myGame.WeaponBuilder sword = new myGame.WeaponObjectBuilder(
855 final myGame.WeaponBuilder axe = new myGame.WeaponObjectBuilder(
1250 final List<myGame.WeaponBuilder> weaps = [sword, axe];