Searched refs:Weapons (Results 1 – 8 of 8) sorted by relevance
/external/flatbuffers/samples/ |
D | SampleBinary.cs | 104 Assert(monster.Weapons(i).Value.Name.Equals(expectedWeaponNames[i], StringComparison.Ordinal), in Main() 105 "monster.Weapons", monster.Weapons(i).Value.Name, expectedWeaponNames[i]); in Main() 106 Assert(monster.Weapons(i).Value.Damage == expectedWeaponDamages[i], "monster.GetWeapons", in Main() 107 Convert.ToString(monster.Weapons(i).Value.Damage), in Main()
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D | sample_binary.lua | 96 assert(mon:Weapons(i):Name() == expected[i].w) 97 assert(mon:Weapons(i):Damage() == expected[i].d)
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D | sample_binary.py | 116 assert monster.Weapons(i).Name() == expected_weapon_names[i] 117 assert monster.Weapons(i).Damage() == expected_weapon_damages[i]
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D | sample_binary.go | 125 if monster.Weapons(weapon, i) {
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/external/flatbuffers/samples/lua/MyGame/Sample/ |
D | Monster.lua | 75 function Monster_mt:Weapons(j) function
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/external/flatbuffers/docs/source/ |
D | Tutorial.md | 673 // Use the `CreateWeapon` shortcut to create Weapons with all the fields set. 899 // Use the `Weapon::create` shortcut to create Weapons with named field 2842 var secondWeaponName = monster.Weapons(1).Name; 2843 var secondWeaponDamage = monster.Weapons(1).Damage; 2849 weapon := new(sample.Weapon) // We need a `sample.Weapon` to pass into `monster.Weapons()` 2851 if monster.Weapons(weapon, 1) { 2860 second_weapon_name = monster.Weapons(1).Name() 2861 second_weapon_damage = monster.Weapons(1).Damage() 2898 var secondWeaponDamage = monster.Weapons[1].damage;
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/external/kotlinx.coroutines/benchmarks/src/jmh/resources/ |
D | words.shakespeare.txt.gz |
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/external/brotli/tests/testdata/ |
D | plrabn12.txt | 5058 Weapons more violent, when next we meet,
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