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/external/llvm-project/llvm/tools/xcode-toolchain/
DCMakeLists.txt5 # developers to work without disabling SIP, this file can generate an Xcode
6 # toolchain. Xcode toolchains are a mostly-undocumented feature that allows
13 # To make this work with Xcode 7.1 and later you can install the toolchain this
37 option(LLVM_CREATE_XCODE_TOOLCHAIN "Create a target to install LLVM into an Xcode toolchain" Off)
43 # XCODE_VERSION is set by CMake when using the Xcode generator, otherwise we need
52 string(REGEX MATCH "Xcode ([0-9][0-9]?([.][0-9])+)" version_match ${xcodebuild_version})
54 message(STATUS "Identified Xcode Version: ${CMAKE_MATCH_1}")
57 # If detecting Xcode version failed, set a crazy high version so we default
60 …message(WARNING "Failed to detect the version of an installed copy of Xcode, falling back to highe…
64 # Xcode 8 requires CompatibilityVersion 2
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/external/llvm-project/llvm/utils/gn/build/
Dmac_sdk.gni2 # Set to true if you don't have Xcode installed, but do have the commandline
9 # but that makes `gn gen` take twice as long and almost everyone has Xcode
17 …ios_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/S…
18 …iossim_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/D…
19 …mac_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDK…
/external/llvm-project/lldb/cmake/caches/
DApple-lldb-Xcode.cmake3 set(CMAKE_GENERATOR Xcode CACHE STRING "")
9 # Apparently, module-enabled builds clash with Xcode's analysis.
13 # build with Xcode and didn't use this cache.
/external/libusb/
DREADME.git17 Starting with Xcode 4.3, neither Xcode.app nor the Xcode 'command line tools'
25 Alternatively, you can use the Xcode project at Xcode/libusb.xcodeproj.
D.gitignore25 !Xcode/config.h
62 Xcode/build
/external/capstone/xcode/
DREADME.md1 Xcode Project for Capstone
4 The *Capstone.xcodeproj* project is an Xcode project that mimicks the Visual
5 Studio solution for Capstone. It embeds nicely into Xcode workspaces. It has 13
21 There is a bug in how Xcode handles static libraries and dynamic libraries of
/external/protobuf/objectivec/DevTools/
Dfull_mac_build.sh37 Skip the invoke of Xcode to test the runtime on both iOS and OS X.
39 Skip the invoke of Xcode to test the runtime on iOS.
41 Skip the Xcode Debug configuration.
43 Skip the Xcode Release configuration.
45 Skip the invoke of Xcode to test the runtime on OS X.
47 Skip the invoke of Xcode to test the runtime on tvOS.
/external/webrtc/docs/native-code/ios/
Dindex.md11 Xcode. Both methods will be illustrated here.
98 ## Using Xcode
100 Xcode is the default and preferred IDE to develop for the iOS platform.
102 *Generating an Xcode project*
104 To have GN generate Xcode project files, pass the argument `--ide=xcode`
112 $ open -a Xcode.app out/ios/all.xcworkspace
115 *Compile and run with Xcode*
117 Compiling with Xcode is not supported! What we do instead is compile using a
118 script that runs ninja from Xcode. This is done with a custom _run script_
123 are used to in Xcode, without sacrificing the build speed of Ninja.
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/external/skia/infra/bots/assets/ios-dev-image-13.5/
DREADME.md1 To create or update this asset, you will need a Mac with Xcode installed. Just
6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/13.5
/external/skia/infra/bots/assets/ios-dev-image-14.4/
DREADME.md1 To create or update this asset, you will need a Mac with Xcode installed. Just
6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/14.4
/external/skia/infra/bots/assets/ios-dev-image-13.6/
DREADME.md1 To create or update this asset, you will need a Mac with Xcode installed. Just
6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/13.6
/external/skia/infra/bots/assets/ios-dev-image-13.4/
DREADME.md1 To create or update this asset, you will need a Mac with Xcode installed. Just
6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/13.4
/external/llvm/tools/xcode-toolchain/
DCMakeLists.txt5 # developers to work without disabling SIP, this file can generate an Xcode
6 # toolchain. Xcode toolchains are a mostly-undocumented feature that allows
13 # To make this work with Xcode 7.1 and later you can install the toolchain this
37 option(LLVM_CREATE_XCODE_TOOLCHAIN "Create a target to install LLVM into an Xcode toolchain" Off)
76 …_COMPONENTS cannot be specified with multi-configuration generators (i.e. Xcode or Visual Studio)")
/external/skia/infra/bots/assets/ios-dev-image-13.3/
DREADME.md1 To create or update this asset, you will need a Mac with Xcode installed. Just
6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSup‌​port/13.3
/external/skia/infra/bots/assets/ios-dev-image-11.4/
DREADME.md1 To create or update this asset, you will need a Mac with Xcode installed. Just
6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSup‌​port/11.4
/external/skia/infra/bots/assets/ios-dev-image-12.4/
DREADME.md1 To create or update this asset, you will need a Mac with Xcode installed. Just
6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSup‌​port/12.4
/external/python/cpython2/Mac/
DREADME48 the Xcode default MacOS X SDK, otherwise ``/Developer/SDKs/MacOSX.10.4u.sdk``
93 unix build. Universal builds were first supported with OS X 10.4 with Xcode 2.1
94 and the 10.4u SDK. Starting with Xcode 3 and OS X 10.5, more configurations are
98 Apple-supplied compilers and other build tools included in Apple's Xcode
99 development tools. You should install Xcode and the command line tools
109 support ppc (10.4 with Xcode 2, 10.5 and 10.6 with Xcode 3) or an
111 support ppc (Xcode 4 on 10.6 and later systems). The flavor can be specified
132 OS X 10.5. Although legacy ``ppc`` support was included with Xcode 3 on OS X
133 10.6, it was removed in Xcode 4, versions of which were released on OS X 10.6
137 * 10.4u SDK with Xcode 2 supports ``32-bit`` only
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/external/llvm-project/lldb/docs/use/
Dlinks.md21 ### [Advanced Debugging with Xcode and LLDB (2018)](https://developer.apple.com/videos/play/wwdc201…
23 Discover advanced techniques, and tips and tricks for enhancing your Xcode
25 for more powerful debugging. Get the most out of Xcode's view debugging tools
31 using LLDB via the console interface and within Xcode's graphical debugger. The
/external/python/cpython2/Mac/BuildScript/
DREADME.txt55 * Xcode 3.1.4
64 * Mac OS X 10.6.8 with Xcode 3.2.6
66 * Note Xcode 4.* does not support building for PPC so cannot be used for this build
91 * Xcode 3.2.6
100 * none. Xcode 4.x currently supplies two C compilers.
106 production-ready in the most recent Xcode 5 releases, the versions
107 available on the deprecated Xcode 4.x for 10.6 were early releases
109 that the Xcode 3 gcc-4.2 compiler has had.
170 built with Xcode 3. It is not regularly built or tested.
/external/llvm-project/lldb/docs/resources/
Dcaveats.rst36 LLDB in Xcode on macOS
39 Users of lldb in Xcode on macOS commonly run into these issues when they
45 To be sure you use the Python that matches with the lldb in Xcode use ``xcrun``
62 system rather than Xcode, you can still use ``xcrun`` to launch the system
/external/python/cpython3/Mac/
DREADME.rst46 you can just use ``/``; the default MacOSX SDK for the active Xcode or Command
48 for more information. Current versions of macOS and Xcode no longer install
101 unix build. Universal builds were first supported with macOS 10.4 with Xcode 2.1
102 and the 10.4u SDK. Starting with Xcode 3 and macOS 10.5, more configurations are
106 Apple-supplied compilers and other build tools included in Apple's Xcode
107 development tools. You should install Xcode or the command line tools
117 support ppc (10.4 with Xcode 2, 10.5 and 10.6 with Xcode 3) or an
119 support ppc (Xcode 4 on 10.6 and later systems). The flavor can be specified
142 macOS 10.5. Although legacy ``ppc`` support was included with Xcode 3 on macOS
143 10.6, it was removed in Xcode 4, versions of which were released on macOS 10.6
[all …]
/external/llvm-project/lldb/test/Shell/
DCMakeLists.txt11 if (CMAKE_GENERATOR STREQUAL "Xcode")
12 # Xcode does not get the auto-generated targets. We need to create
/external/rust/crates/grpcio-sys/grpc/tools/internal_ci/helper_scripts/
Dprepare_build_macos_rc79 rm -rf ~/Library/Developer/Xcode/DerivedData
80 mkdir -p ~/Library/Developer/Xcode
81 ln -s /tmpfs/DerivedData ~/Library/Developer/Xcode/DerivedData
/external/tensorflow/tensorflow/lite/objc/
DREADME.md38 Or, the module if you set `CLANG_ENABLE_MODULES = YES` in your Xcode project:
65 Or, the module if you set `CLANG_ENABLE_MODULES = YES` in your Xcode project:
83 #### Generate the Xcode project using Tulsi
/external/tensorflow/tensorflow/lite/g3doc/guide/
Dbuild_ios.md17 ### Install Xcode
19 If you have not already, you will need to install Xcode 8 or later and the tools
133 app within Xcode.
186 ### Modify Xcode project settings directly
194 which Xcode can understand.
198 this may differ depending on your Xcode version.
200 * Xcode 11: Go to the 'General' tab of the project editor for your app target,
203 * Xcode 10 and below: Go to the 'General' tab of the project editor for your
208 When you add the framework as an embedded binary, Xcode would also update the

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