Searched refs:Xcode (Results 1 – 25 of 307) sorted by relevance
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/external/llvm-project/llvm/tools/xcode-toolchain/ |
D | CMakeLists.txt | 5 # developers to work without disabling SIP, this file can generate an Xcode 6 # toolchain. Xcode toolchains are a mostly-undocumented feature that allows 13 # To make this work with Xcode 7.1 and later you can install the toolchain this 37 option(LLVM_CREATE_XCODE_TOOLCHAIN "Create a target to install LLVM into an Xcode toolchain" Off) 43 # XCODE_VERSION is set by CMake when using the Xcode generator, otherwise we need 52 string(REGEX MATCH "Xcode ([0-9][0-9]?([.][0-9])+)" version_match ${xcodebuild_version}) 54 message(STATUS "Identified Xcode Version: ${CMAKE_MATCH_1}") 57 # If detecting Xcode version failed, set a crazy high version so we default 60 …message(WARNING "Failed to detect the version of an installed copy of Xcode, falling back to highe… 64 # Xcode 8 requires CompatibilityVersion 2 [all …]
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/external/llvm-project/llvm/utils/gn/build/ |
D | mac_sdk.gni | 2 # Set to true if you don't have Xcode installed, but do have the commandline 9 # but that makes `gn gen` take twice as long and almost everyone has Xcode 17 …ios_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/S… 18 …iossim_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/D… 19 …mac_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDK…
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/external/llvm-project/lldb/cmake/caches/ |
D | Apple-lldb-Xcode.cmake | 3 set(CMAKE_GENERATOR Xcode CACHE STRING "") 9 # Apparently, module-enabled builds clash with Xcode's analysis. 13 # build with Xcode and didn't use this cache.
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/external/libusb/ |
D | README.git | 17 Starting with Xcode 4.3, neither Xcode.app nor the Xcode 'command line tools' 25 Alternatively, you can use the Xcode project at Xcode/libusb.xcodeproj.
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D | .gitignore | 25 !Xcode/config.h 62 Xcode/build
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/external/capstone/xcode/ |
D | README.md | 1 Xcode Project for Capstone 4 The *Capstone.xcodeproj* project is an Xcode project that mimicks the Visual 5 Studio solution for Capstone. It embeds nicely into Xcode workspaces. It has 13 21 There is a bug in how Xcode handles static libraries and dynamic libraries of
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/external/protobuf/objectivec/DevTools/ |
D | full_mac_build.sh | 37 Skip the invoke of Xcode to test the runtime on both iOS and OS X. 39 Skip the invoke of Xcode to test the runtime on iOS. 41 Skip the Xcode Debug configuration. 43 Skip the Xcode Release configuration. 45 Skip the invoke of Xcode to test the runtime on OS X. 47 Skip the invoke of Xcode to test the runtime on tvOS.
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/external/webrtc/docs/native-code/ios/ |
D | index.md | 11 Xcode. Both methods will be illustrated here. 98 ## Using Xcode 100 Xcode is the default and preferred IDE to develop for the iOS platform. 102 *Generating an Xcode project* 104 To have GN generate Xcode project files, pass the argument `--ide=xcode` 112 $ open -a Xcode.app out/ios/all.xcworkspace 115 *Compile and run with Xcode* 117 Compiling with Xcode is not supported! What we do instead is compile using a 118 script that runs ninja from Xcode. This is done with a custom _run script_ 123 are used to in Xcode, without sacrificing the build speed of Ninja. [all …]
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/external/skia/infra/bots/assets/ios-dev-image-13.5/ |
D | README.md | 1 To create or update this asset, you will need a Mac with Xcode installed. Just 6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/13.5
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/external/skia/infra/bots/assets/ios-dev-image-14.4/ |
D | README.md | 1 To create or update this asset, you will need a Mac with Xcode installed. Just 6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/14.4
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/external/skia/infra/bots/assets/ios-dev-image-13.6/ |
D | README.md | 1 To create or update this asset, you will need a Mac with Xcode installed. Just 6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/13.6
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/external/skia/infra/bots/assets/ios-dev-image-13.4/ |
D | README.md | 1 To create or update this asset, you will need a Mac with Xcode installed. Just 6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/13.4
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/external/llvm/tools/xcode-toolchain/ |
D | CMakeLists.txt | 5 # developers to work without disabling SIP, this file can generate an Xcode 6 # toolchain. Xcode toolchains are a mostly-undocumented feature that allows 13 # To make this work with Xcode 7.1 and later you can install the toolchain this 37 option(LLVM_CREATE_XCODE_TOOLCHAIN "Create a target to install LLVM into an Xcode toolchain" Off) 76 …_COMPONENTS cannot be specified with multi-configuration generators (i.e. Xcode or Visual Studio)")
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/external/skia/infra/bots/assets/ios-dev-image-13.3/ |
D | README.md | 1 To create or update this asset, you will need a Mac with Xcode installed. Just 6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/13.3
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/external/skia/infra/bots/assets/ios-dev-image-11.4/ |
D | README.md | 1 To create or update this asset, you will need a Mac with Xcode installed. Just 6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/11.4
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/external/skia/infra/bots/assets/ios-dev-image-12.4/ |
D | README.md | 1 To create or update this asset, you will need a Mac with Xcode installed. Just 6 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/12.4
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/external/python/cpython2/Mac/ |
D | README | 48 the Xcode default MacOS X SDK, otherwise ``/Developer/SDKs/MacOSX.10.4u.sdk`` 93 unix build. Universal builds were first supported with OS X 10.4 with Xcode 2.1 94 and the 10.4u SDK. Starting with Xcode 3 and OS X 10.5, more configurations are 98 Apple-supplied compilers and other build tools included in Apple's Xcode 99 development tools. You should install Xcode and the command line tools 109 support ppc (10.4 with Xcode 2, 10.5 and 10.6 with Xcode 3) or an 111 support ppc (Xcode 4 on 10.6 and later systems). The flavor can be specified 132 OS X 10.5. Although legacy ``ppc`` support was included with Xcode 3 on OS X 133 10.6, it was removed in Xcode 4, versions of which were released on OS X 10.6 137 * 10.4u SDK with Xcode 2 supports ``32-bit`` only [all …]
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/external/llvm-project/lldb/docs/use/ |
D | links.md | 21 ### [Advanced Debugging with Xcode and LLDB (2018)](https://developer.apple.com/videos/play/wwdc201… 23 Discover advanced techniques, and tips and tricks for enhancing your Xcode 25 for more powerful debugging. Get the most out of Xcode's view debugging tools 31 using LLDB via the console interface and within Xcode's graphical debugger. The
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/external/python/cpython2/Mac/BuildScript/ |
D | README.txt | 55 * Xcode 3.1.4 64 * Mac OS X 10.6.8 with Xcode 3.2.6 66 * Note Xcode 4.* does not support building for PPC so cannot be used for this build 91 * Xcode 3.2.6 100 * none. Xcode 4.x currently supplies two C compilers. 106 production-ready in the most recent Xcode 5 releases, the versions 107 available on the deprecated Xcode 4.x for 10.6 were early releases 109 that the Xcode 3 gcc-4.2 compiler has had. 170 built with Xcode 3. It is not regularly built or tested.
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/external/llvm-project/lldb/docs/resources/ |
D | caveats.rst | 36 LLDB in Xcode on macOS 39 Users of lldb in Xcode on macOS commonly run into these issues when they 45 To be sure you use the Python that matches with the lldb in Xcode use ``xcrun`` 62 system rather than Xcode, you can still use ``xcrun`` to launch the system
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/external/python/cpython3/Mac/ |
D | README.rst | 46 you can just use ``/``; the default MacOSX SDK for the active Xcode or Command 48 for more information. Current versions of macOS and Xcode no longer install 101 unix build. Universal builds were first supported with macOS 10.4 with Xcode 2.1 102 and the 10.4u SDK. Starting with Xcode 3 and macOS 10.5, more configurations are 106 Apple-supplied compilers and other build tools included in Apple's Xcode 107 development tools. You should install Xcode or the command line tools 117 support ppc (10.4 with Xcode 2, 10.5 and 10.6 with Xcode 3) or an 119 support ppc (Xcode 4 on 10.6 and later systems). The flavor can be specified 142 macOS 10.5. Although legacy ``ppc`` support was included with Xcode 3 on macOS 143 10.6, it was removed in Xcode 4, versions of which were released on macOS 10.6 [all …]
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/external/llvm-project/lldb/test/Shell/ |
D | CMakeLists.txt | 11 if (CMAKE_GENERATOR STREQUAL "Xcode") 12 # Xcode does not get the auto-generated targets. We need to create
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/external/rust/crates/grpcio-sys/grpc/tools/internal_ci/helper_scripts/ |
D | prepare_build_macos_rc | 79 rm -rf ~/Library/Developer/Xcode/DerivedData 80 mkdir -p ~/Library/Developer/Xcode 81 ln -s /tmpfs/DerivedData ~/Library/Developer/Xcode/DerivedData
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/external/tensorflow/tensorflow/lite/objc/ |
D | README.md | 38 Or, the module if you set `CLANG_ENABLE_MODULES = YES` in your Xcode project: 65 Or, the module if you set `CLANG_ENABLE_MODULES = YES` in your Xcode project: 83 #### Generate the Xcode project using Tulsi
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/external/tensorflow/tensorflow/lite/g3doc/guide/ |
D | build_ios.md | 17 ### Install Xcode 19 If you have not already, you will need to install Xcode 8 or later and the tools 133 app within Xcode. 186 ### Modify Xcode project settings directly 194 which Xcode can understand. 198 this may differ depending on your Xcode version. 200 * Xcode 11: Go to the 'General' tab of the project editor for your app target, 203 * Xcode 10 and below: Go to the 'General' tab of the project editor for your 208 When you add the framework as an embedded binary, Xcode would also update the
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