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Searched refs:Y0x16 (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DRenderer.hpp181 float4 Y0x16; member
DRenderer.cpp617 data->Y0x16 = replicate(Y0 * 16 - 8); in draw()
/external/swiftshader/src/Shader/
DVertexRoutine.cpp623 Float4 T = *Pointer<Float4>(data + OFFSET(DrawData,Y0x16)) * Float4(1.0f / 16.0f); in postTransform()
729 …v.y = As<Float4>(RoundInt(*Pointer<Float4>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<F… in writeCache()
DSetupRoutine.cpp159 …Y[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float>(data … in generate()