Searched refs:_mesa_valid_prim_mode (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | draw_validate.c | 392 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) in _mesa_valid_prim_mode() function 696 if (!_mesa_valid_prim_mode(ctx, mode, caller)) { in validate_DrawElements_common() 765 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) { in _mesa_validate_MultiDrawElements() 917 if (!_mesa_valid_prim_mode(ctx, mode, func)) in validate_draw_arrays() 986 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawArrays")) in _mesa_validate_MultiDrawArrays() 1050 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) { in _mesa_validate_DrawTransformFeedback() 1128 if (!_mesa_valid_prim_mode(ctx, mode, name)) in valid_draw_indirect()
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D | draw_validate.h | 45 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_exec_api.c | 822 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) { in vbo_exec_Begin()
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