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Searched refs:_mesa_valid_prim_mode (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddraw_validate.c392 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) in _mesa_valid_prim_mode() function
696 if (!_mesa_valid_prim_mode(ctx, mode, caller)) { in validate_DrawElements_common()
765 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) { in _mesa_validate_MultiDrawElements()
917 if (!_mesa_valid_prim_mode(ctx, mode, func)) in validate_draw_arrays()
986 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawArrays")) in _mesa_validate_MultiDrawArrays()
1050 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) { in _mesa_validate_DrawTransformFeedback()
1128 if (!_mesa_valid_prim_mode(ctx, mode, name)) in valid_draw_indirect()
Ddraw_validate.h45 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c822 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) { in vbo_exec_Begin()