Home
last modified time | relevance | path

Searched refs:_mesa_validate_shader_target (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderapi.c209 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type) in _mesa_validate_shader_target() function
354 if (!_mesa_validate_shader_target(ctx, type)) { in create_shader_err()
2769 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineUniformLocation()
2799 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineIndex()
2838 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineUniformiv()
2920 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineUniformName()
2954 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineName()
2983 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_UniformSubroutinesuiv()
3057 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetUniformSubroutineuiv()
3088 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetProgramStageiv()
Dshared.c249 if (_mesa_validate_shader_target(ctx, sh->Type)) { in delete_shader_cb()
Dshaderapi.h272 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);