Searched refs:_mesa_validate_shader_target (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 209 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type) in _mesa_validate_shader_target() function 354 if (!_mesa_validate_shader_target(ctx, type)) { in create_shader_err() 2769 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineUniformLocation() 2799 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineIndex() 2838 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineUniformiv() 2920 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineUniformName() 2954 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineName() 2983 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_UniformSubroutinesuiv() 3057 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetUniformSubroutineuiv() 3088 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetProgramStageiv()
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D | shared.c | 249 if (_mesa_validate_shader_target(ctx, sh->Type)) { in delete_shader_cb()
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D | shaderapi.h | 272 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
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