Searched refs:_renderDeviceIsAlive (Results 1 – 2 of 2) sorted by relevance
136 _renderDeviceIsAlive(1), in AudioDeviceMac()986 _renderDeviceIsAlive = 1; in InitPlayout()1459 int32_t renderDeviceIsAlive = AtomicGet32(&_renderDeviceIsAlive); in StopPlayout()1496 AtomicSet32(&_renderDeviceIsAlive, 0); in StopPlayout()1961 AtomicSet32(&_renderDeviceIsAlive, 0); in HandleDeviceChange()2380 int32_t signal = AtomicGet32(&_renderDeviceIsAlive); in RenderWorkerThread()
300 int32_t _renderDeviceIsAlive; variable