Searched refs:_swizzle_base2 (Results 1 – 1 of 1) sorted by relevance
/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | _swizzle.hpp | 59 …struct _swizzle_base2 : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>… struct 61 GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t) in operator =() argument 68 GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vecType<T, P> const& that) in operator =() argument 137 …struct _swizzle_base2<N, T, P, vecType, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, P, vecType, … struct 141 GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; } in operator =() argument 151 …struct _swizzle : public _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 ||… 153 …typedef _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 =…
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