Searched refs:_sword_attack_damage (Results 1 – 1 of 1) sorted by relevance
293 bool mutate_sword_attack_damage(int32_t _sword_attack_damage) { in mutate_sword_attack_damage()294 return SetField<int32_t>(VT_SWORD_ATTACK_DAMAGE, _sword_attack_damage, 0); in mutate_sword_attack_damage()502 auto _sword_attack_damage = _o->sword_attack_damage; in CreateAttacker() local505 _sword_attack_damage); in CreateAttacker()