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Searched refs:absf (Results 1 – 13 of 13) sorted by relevance

/external/tensorflow/tensorflow/compiler/mlir/hlo/tests/
Dlhlo-fuse-linalg.mlir267 %13 = absf %arg3 : f32
281 // CHECK: absf
290 // TILED: absf
299 // PLOOP: absf
319 %13 = absf %arg3 : f32
341 // CHECK: absf
355 // TILED: absf
368 // PLOOP: absf
389 %13 = absf %arg3 : f32
404 // CHECK: absf
[all …]
Dlegalize-trigonometric-to-approximation.mlir36 // CHECK: %[[VAL_15:.*]] = absf %[[VAL_0]] : f32
92 // CHECK: %[[VAL_16:.*]] = absf %[[VAL_15]] : f32
Dlhlo-legalize-to-linalg.mlir154 // CHECK-NEXT: %[[ABS_X:.+]] = absf %[[OPERAND_IN]] : f32
369 // CHECK-LABEL: func @absf
370 func @absf(%input: memref<2x2xf32>, %result: memref<2x2xf32>) {
376 // CHECK-NEXT: %[[RESULT:.*]] = absf %[[OPERAND_IN]] : f32
Dhlo-legalize-to-linalg.mlir142 // CHECK: absf
364 // CHECK-NEXT: %[[ABS_X:.+]] = absf %[[OPERAND_IN]] : f32
/external/tensorflow/tensorflow/compiler/xla/tests/
Dunary_op_test.cc153 auto absf = Abs(argf); in XLA_TEST_F() local
158 Add(Add(absc, absf0), Add(absf, ConvertElementType(absi, F32))); in XLA_TEST_F()
/external/llvm-project/llvm/test/CodeGen/PowerPC/
Dfloat-logic-ops.ll5 define float @absf(float %a) {
6 ; CHECK-LABEL: absf:
/external/llvm-project/mlir/test/IR/
Dcore-ops.mlir398 // CHECK: %{{[0-9]+}} = absf %arg1 : f32
399 %100 = "std.absf"(%f) : (f32) -> f32
401 // CHECK: %{{[0-9]+}} = absf %arg1 : f32
402 %101 = absf %f : f32
404 // CHECK: %{{[0-9]+}} = absf %cst_8 : vector<4xf32>
405 %102 = absf %vcf32 : vector<4xf32>
407 // CHECK: %{{[0-9]+}} = absf %arg0 : tensor<4x4x?xf32>
408 %103 = absf %t : tensor<4x4x?xf32>
/external/llvm-project/mlir/test/Conversion/GPUToROCDL/
Dgpu-to-rocdl.mlir92 %result32 = std.absf %arg_f32 : f32
94 %result64 = std.absf %arg_f64 : f64
/external/llvm-project/mlir/test/Conversion/GPUToNVVM/
Dgpu-to-nvvm.mlir150 %result32 = std.absf %arg_f32 : f32
152 %result64 = std.absf %arg_f64 : f64
/external/tensorflow/tensorflow/compiler/mlir/tools/kernel_gen/tests/
Dbuffer_reuse.mlir439 %12 = absf %arg1 : f32
/external/swiftshader/src/Shader/
DShaderCore.cpp1241 UInt4 absf = As<UInt4>(floatBits) ^ justsign; in floatToHalfBits() local
1242 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits()
1246 …UInt4 joined = ((((As<UInt4>(Min(As<Float4>(absf & UInt4(mask_round)) * As<Float4>(UInt4(c_magic)), in floatToHalfBits()
1248 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits()
/external/llvm-project/mlir/include/mlir/Dialect/StandardOps/IR/
DOps.td242 def AbsFOp : FloatUnaryOp<"absf"> {
245 The `absf` operation computes the absolute value. It takes one operand and
253 %a = absf %b : f64
256 %f = absf %g : vector<4xf32>
259 %x = absf %y : tensor<4x?xf8>
/external/llvm-project/mlir/test/Conversion/StandardToSPIRV/
Dstd-ops-to-spirv.mlir47 %0 = absf %arg0 : f32