Searched refs:activationRadius (Results 1 – 3 of 3) sorted by relevance
90 if (distance2 < (gameObject.activationRadius * gameObject.activationRadius) in update()91 || gameObject.activationRadius == -1) { in update()119 if (distance2 < (gameObject.activationRadius * gameObject.activationRadius) in update()120 || gameObject.activationRadius == -1) { in update()
45 public float activationRadius; field in GameObject109 activationRadius = 0; in reset()
696 object.activationRadius = mAlwaysActive;1167 object.activationRadius = mNormalActivationRadius;1343 object.activationRadius = mNormalActivationRadius;1495 object.activationRadius = mTightActivationRadius;1706 object.activationRadius = mNormalActivationRadius;1889 object.activationRadius = mNormalActivationRadius;2042 object.activationRadius = mNormalActivationRadius;2139 object.activationRadius = mTightActivationRadius;2305 object.activationRadius = mNormalActivationRadius;2406 object.activationRadius = mNormalActivationRadius;[all …]