Searched refs:activeShadersMask (Results 1 – 3 of 3) sorted by relevance
312 const ShaderBitSet &activeShadersMask,
904 ShaderBitSet activeShadersMask; in linkMergedVaryings() local914 activeShadersMask[shaderType] = true; in linkMergedVaryings()919 activeShadersMask, mergedVaryings, in linkMergedVaryings()
1003 const ShaderBitSet &activeShadersMask, in collectAndPackUserVaryings() argument1010 ShaderBitSet activeShaders = activeShadersMask; in collectAndPackUserVaryings()