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Searched refs:activeUniformBlocks (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp2316 …Blocks::const_iterator it = shaderObject->activeUniformBlocks.begin(); it != shaderObject->activeU… in getBlockId()
2341 int blockArraySize = shaderObject->activeUniformBlocks[i].arraySize; in getArgumentInfo()
3671 ActiveUniformBlocks &activeUniformBlocks = shaderObject->activeUniformBlocks; in blockMemberLookup() local
3679 for(size_t i = 0; i < activeUniformBlocks.size(); ++i) in blockMemberLookup()
3681 if(activeUniformBlocks[i].name == blockName.c_str()) in blockMemberLookup()
3717 shaderObject->activeUniformBlocks[blockId].fields.push_back(activeUniforms.size()); in declareUniform()
3719 …int fieldRegisterIndex = encoder ? shaderObject->activeUniformBlocks[blockId].registerIndex + Bloc… in declareUniform()
3735 ActiveUniformBlocks &activeUniformBlocks = shaderObject->activeUniformBlocks; in declareUniform() local
3741 blockId = activeUniformBlocks.size(); in declareUniform()
3743 activeUniformBlocks.push_back(UniformBlock(blockName.c_str(), 0, block->arraySize(), in declareUniform()
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DOutputASM.h197 ActiveUniformBlocks activeUniformBlocks; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1720 const glsl::ActiveUniformBlocks &activeUniformBlocks = shader->activeUniformBlocks; in linkUniforms() local
1721 ASSERT(static_cast<size_t>(uniform.blockId) < activeUniformBlocks.size()); in linkUniforms()
1722 const std::string &uniformBlockName = activeUniformBlocks[uniform.blockId].name; in linkUniforms()
1726 if(activeUniformBlocks[uniform.blockId].dataSize > MAX_UNIFORM_BLOCK_SIZE) in linkUniforms()
2019 const glsl::ActiveUniformBlocks &vertexUniformBlocks = vertexShader->activeUniformBlocks; in linkUniformBlocks()
2020 const glsl::ActiveUniformBlocks &fragmentUniformBlocks = fragmentShader->activeUniformBlocks; in linkUniformBlocks()
/external/angle/src/tests/gl_tests/
DUniformBufferTest.cpp337 GLint activeUniformBlocks; in TEST_P() local
338 glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &activeUniformBlocks); in TEST_P()
339 ASSERT_EQ(2, activeUniformBlocks); in TEST_P()
429 GLint activeUniformBlocks; in TEST_P() local
430 glGetProgramiv(program.get(), GL_ACTIVE_UNIFORM_BLOCKS, &activeUniformBlocks); in TEST_P()
431 EXPECT_GE(activeUniformBlocks, 3); in TEST_P()