Searched refs:activeUniforms (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 204 activeUniforms.clear(); in clear()
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D | Program.cpp | 1715 for(const auto &uniform : shader->activeUniforms) in linkUniforms() 1950 const glsl::Uniform& member1 = shader1->activeUniforms[block1.fields[blockMemberIndex]]; in areMatchingUniformBlocks() 1951 const glsl::Uniform& member2 = shader2->activeUniforms[block2.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
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/external/angle/src/tests/gl_tests/ |
D | UniformBufferTest.cpp | 349 GLint activeUniforms; in TEST_P() local 350 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &activeUniforms); in TEST_P() 352 ASSERT_EQ(2, activeUniforms); in TEST_P() 425 GLint activeUniforms; in TEST_P() local 426 glGetProgramiv(program.get(), GL_ACTIVE_UNIFORMS, &activeUniforms); in TEST_P() 427 EXPECT_GE(activeUniforms, 11); in TEST_P()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.h | 194 ActiveUniforms activeUniforms; variable
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D | OutputASM.cpp | 3712 ActiveUniforms &activeUniforms = shaderObject->activeUniforms; in declareUniform() local 3717 shaderObject->activeUniformBlocks[blockId].fields.push_back(activeUniforms.size()); in declareUniform() 3730 activeUniforms.push_back(Uniform(type, name.c_str(), fieldRegisterIndex, blockId, blockInfo)); in declareUniform()
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/external/deqp/modules/gles31/functional/ |
D | es31fSRGBDecodeTests.cpp | 641 glw::GLint activeUniforms, maxLen; in SRGBTestProgram() local 646 gl.getProgramiv(this->getHandle(), GL_ACTIVE_UNIFORMS, &activeUniforms); in SRGBTestProgram() 649 for (int idx = 0; idx < activeUniforms; idx++) in SRGBTestProgram()
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