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/external/swiftshader/src/Pipeline/
DSpirvShaderDebugger.cpp1202 debug::Value *activeValue = nullptr; member in sw::sw::SpirvShader::Impl::Debugger::LocalVariableValue
2056 auto activeValueChanged = activeValue != newActiveValue; in updateValue()
2057 activeValue = newActiveValue; in updateValue()
2059 if(activeValue && activeValueChanged) in updateValue()
2062 …ASSERT(activeValue->local == shared->variable); // If this isn't true, then something is very won… in updateValue()
2065 auto ptr = shared->state->debugger->shadow.get(shared->state, activeValue->value); in updateValue()
2066 for(auto op : activeValue->expression->operations) in updateValue()