Searched refs:activeVaryings (Results 1 – 1 of 1) sorted by relevance
3212 VaryingList &activeVaryings = shaderObject->varyings; in declareVarying() local3233 for(VaryingList::iterator v = activeVaryings.begin(); v != activeVaryings.end(); v++) in declareVarying()3247 activeVaryings.push_back(glsl::Varying(type, name, registerIndex, 0)); in declareVarying()